GCAL RAPEL - 2020
Client: GCAL Rapel, Indonesia. Year: 2020. I had an incredible experience working on this project, where I skillfully combined 2D and 3D elements while maintaining a simple and engaging visual style through doodle content. By enhancing camera movements, integrating 2D physics simulations, and refining motion graphics, I brought a dynamic and creative touch to the project, achieving a balance between simplicity and technical sophistication.